
Introduction to Space is Key : 1st Version
A tiny square hops through short stages filled with fixed and moving hazards. A single key press makes it jump. Press once for a regular hop. Hold the key and the square reaches higher platforms. Every stage ends at the exit. Hitting any hazard or falling resets the stage instantly. Each new level demands sharper reflexes.
The game skips any story or characters. It strips away plot to leave raw jumping action. 8-bit sounds pulse in sync with obstacle moves. Beats match every square hop. Rhythm guides each landing. Colors shift as new stages appear.
Visuals stay minimal. A white block stands out on a dark field. Bright shapes block the path. Difficulty rises with every stage. Mistakes bring instant restarts. The game skips power-ups. It runs on pure player skill.
