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Play Online Knight of Magic

Knight of Magic landed on Super Famicom in Japan in January 1993. Sofcom managed development and Sunsoft handled the release. Players guide Graf through vibrant pixel fields. He swaps sword strikes for magic blasts whenever danger closes in.

Graf grows stronger with each foe he defeats and scores experience points. Level gains boost his health, magic meter, attack strength, and defense rating. Defeating certain enemies unlocks fresh magic options. He explores a forest stage and clears a crumbling dungeon to find new spells. Platform jumps test reflexes and reward players with hidden gold. Town shops let players spend that gold on new swords, shields, and armor. A simple menu lets players switch equipment and cast spells on demand. Every major area ends in a boss fight that pushes players to use both blade and spell.

Graf embarks on a quest to rescue Princess Celia from the Demon King Garados. Enemies block his path across misty plains and shadowy caverns. He rescues villagers, gathers clues, and presses forward to the final stronghold. Vibrant sprite art brings each setting to life with crisp colors and bold details. Combat blends live-action swordwork with strategic spell usage. Gear upgrades shift play style by adding new attack options or damage resistance. Experience boosts open creative paths for each run. A straightforward bag holds potions and gear in any situation.