Introduction to Tactical Assassin Substratum
Players take on a lone sniper role. They scan each scene through a scoped rifle. Guards or passersby reveal routines across halls. A timed shot might break a rope to drop a weight or shatter glass. Missions limit bullets and add a ticking clock. The game rewards careful planning over quick trigger pulls.
An anonymous killer picks up paid contracts. Each target ties to crime or hidden fraud. Briefings share names and reasons without a long tale. The word substratum hints at deeper layers beneath a secret network. Focus stays on one hit at a time instead of a grand plot.
Each mission stands apart with its own map and rules. Mouse controls aim the rifle and trigger objects across the scene. Some levels act as puzzles. Players break glass to lure the mark or shift a beam to clear a shot. A briefing screen appears at the start. It shows the target’s routine and contract terms. Graphics blend drawn backdrops with animated figures for a gritty feel. Sound builds tension with a sparse score and echoing shots.