About Riddle Transfer 2
Jonochrome built Riddle Transfer 2 as the sequel to Riddle Transfer. Phil Eggtree appears inside an alien stronghold. The interface lets him click on objects and explore each corner. He picks up gadgets and enters codes into control panels. Each door locks tight. Opening one requires the right tool. Every puzzle demands clear thinking and sharp observation.
The plot picks up immediately. Phil must break free from an area named Zone 5.1. His friends Smiley, Zack, Diz and Fred share the same cell. Alien guards set twisted challenges in front of every exit. Phil hunts down each friend and disrupts alien plans. Next he finds a hidden route out. The finale ties up every major plotline from the original saga.
Scenes appear in 2D cartoon style with crisp lines and vivid colors. A built-in hint system shows up during tough puzzles. Jonochrome recorded every sound effect. He also wrote each melody. Most players finish this adventure in about one hour. No failing screen stops play. Puzzles reset instantly. Players keep trying each puzzle. They solve each clue.