Introduction to Abduction Stacker
An alien craft hovers over ground targets. It snags people animals cars buildings. Each prize lands on the UFO roof. A trail of trees bridges and walls tests the pilot. The player steers past every obstacle. Objects must stay on board. The run ends at a designated landing pad. A larger cargo brings a higher score.
The story holds only basic context. Players assume alien pilots in charge of a hovering saucer. The task focuses on grabbing earth objects. This setup exists only to frame the stacking challenge. Developers kept the plot simple to highlight gameplay.
Physics shapes every stack. Objects shift and tilt under gravity. The engine demands steady navigation. Touch and drag gestures handle each turn. Levels change obstacles and route layouts. Players earn points for each delivered object. Milestones unlock new UFO skins.