About The House of Evil Granny
Players step into a silent house from a first-person view. They need to escape before their limited attempts vanish. They inspect closets and find a key next to a broken hammer carved with secret codes. Moving softly matters. Loud noises draw the woman’s attention and spark frantic sprints. Wardrobes provide brief safety. A small inventory holds keys and tools that operate locks and stop traps. Each capture forces a restart with fewer attempts left.
A lone visitor wakes inside crumbling walls and broken windows. An old woman roams empty hallways with a chilling whistle. She attacks at every sound. Survival means finding an escape before she catches the visitor. No background lies for either party beyond the chase. The pursuit continues in every room. Only an exit stops it.
The game blends horror with a stealth focus. Survival elements add constant pressure. Three-dimensional rooms appear weathered and dimly lit. Sound plays a key role with creaking floors and distant knocks. Sudden jump scares can strike in any room. The old woman follows set paths and reacts to noise. Players use objects to block doors or lure her away. Adjustable settings change her speed and the number of escape attempts.
