Get to Know About 5 Minutes To Kill Yourself

A player takes charge of an office worker on the edge. The office turns into a trap where every supply can deal damage. Staplers jab through worn rubber grips and stray cables deliver sudden jolts to exposed flesh. A tipped mug scalds sensitive skin and each strike shaves off a chunk of the health bar. Zero on the timer or zero on the health bar triggers game over.

The game skips any real narrative. It sets the frame in a drab office cubicle with no daytime drama. Lunch break becomes a tense countdown. Stress from everyday tasks flips into a desperate push against that five-minute clock.

Every attempt gives exactly five minutes on the clock to reach the end. Tools and coworkers behave in odd ways throughout this space. Dark humor blends cartoon visuals with twisted gags. Controls stay simple with clicks guiding every action. A wedding day edition followed the first experiment. Later versions adapted that idea for handheld screens.